So there was this sense of, not only did we not blow it, we really had created something special. But it was tight… and it was really well-received. Meeting Liam Neeson to record his lines – how can you beat that? And, you know, Fallout 3 wasn’t a huge game, really. V.A.T.S., the lockpicking minigame, the dialogue system, some of the new creatures and weapons. So there are a lot of things that became staples of the franchise, that I had to help create from whole cloth. "We had just acquired this classic IP, and it was my first time being a lead, and we really had to create everything from scratch. "Thinking about it now, Fallout 3 really stands out," he explains when asked which was his favourite Bethesda project to date. More recent Bethesda games have inspired him, too. "Literally the day I arrived at Bethesda I was put on the Bloodmoon expansion for Morrowind," he explains in the blog (which will be music to the ears of people hoping for that classic Bethesda flavour in Starfield). Projects with his name on range from The Elder Scrolls 3: Morrowind to Fallout 76, and – elsewhere – Thief Gold. The blog reveals that Pagliarulo is a Bethesda Game Studios veteran that has 19 years' experience at the studio. The latest morsel of Starfield news we've been given comes from the Bethesda site, in a new blog introducing us to lead Starfield designer, Emil Pagliarulo. Lucky, then, that Bethesda is starting to leave a trail of crumbs for us, heading towards – hopefully – some kind of big reveal.